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Gwent Updates – Gwent Update: Dec 19, 2017

Nov 3, 2017 • • • • • List of Updates • • • • • Jan 11, 2018


New update for GWENT: The Witcher Card Game is now available on PC, Xbox One and PS4.

With this update we’re introducing more than 100 new cards to the game, many of which with new abilities and gameplay mechanics, a daily quest system, and a significant revamp of existing features and visuals including a new deck builder and card replacement screen.

Additionally, we are introducing our third holiday event – Midwinter Hunt, for which you’ll be able to unlock a new themed avatar, border and title!

The following cards will have increased value for milling for 3 days following the release of the patch (more on this below):

  • Prize-Winning Cow
  • Dorregaray
  • Operator
  • Wyvern Shield
  • Old Speartip
  • Nekurat
  • Ekimmara
  • Foglet
  • Pirate Captain
  • Clan Veteran
  • Temerian Drummer
  • Aedirnian Mauler
  • Sage
  • Letho
  • Fringilla Vigo
  • The Guardian
  • Magne Division
  • Yaevinn
  • Thaler
  • Frightener
  • Cantarella
  • Udalryk
  • Combat Engineer


The cards on the list, when milled, will create an amount of scraps and powder equal to the amount of scraps and powder needed to craft a card of the same value.

Full list of changes:

Neutral | General

  • Regis' power reduced from 7 to 1. Now Drains all boosts from a unit.
  • Avallac'h: the Sage: Name change; Avallac'h: Sage. Now spawns a unit from your opponent's starting deck.
  • Gaunter O'Dimm's power increased from 5 to 6. Now allows you to guess the power of the card he's picked to play it.
  • Lambert: Name change; Lambert: Swordmaster. Power increased from 7 to 8. Now damages all copies of an enemy unit by 4.
  • Vesemir: Name change; Vesemir: Mentor.
  • Eskel: Name change; Eskel: Pathfinder.
  • Ciri's power increased from 5 to 6. Armor reduced from 3 to 2. Added Witcher Tag.
  • Triss: Butterfly Spell's power increased from 6 to 8. No longer has a Revenge ability. Will boost on turn end, instead of start (immediately after being played).
  • Yennefer: The Conjurer: Name change; Yennefer: Conjurer. Power increased from 7 to 9. No longer has a Revenge ability. Will deal damage on turn end, instead of start (immediately after being played).
  • Ale of the Ancestors' power increased from 4 to 9. Removed Armor. Now Spawns the new special card Golden Froth. Won't reapply a Golden Froth when moved to another row. Golden Froth won't be removed when this unit is destroyed. Removed Alchemy and Boon Tags.
  • Ciri: Dash's power increased from 10 to 11. Added Witcher Tag.
  • Geralt's power increased from 13 to 15.
  • Geralt: Igni's ability will be targetable on any row manually (previously on a corresponding enemy row to him).
  • Unicorn: Added Token Tag. Removed Doomed from ability section.
  • Chironex: Added Token Tag. Removed Beast Tag. Removed Doomed from ability section.
  • Dimeritium Bomb will be restricted to reset boosted units (previously also damaged ones). Now able to affect all the units on a row (previously 5 adjacent ones). Won't Demote Gold cards anymore.
  • Expired Ale: Ability rework; Deal 6 damage to the Highest enemy on each row. Removed Foul Ale Token based ability.
  • Foul Ale was removed from the game (previously Expired Ale Token).
  • Prize-Winning Cow's power reduced from 2 to 1. No longer has a retaliation ability and isn't doomed.
  • Chort's power increased from 6 to 14. Added Token Tag.
  • Dorregaray's power reduced from 2 to 1. Now creates a Bronze or Silver Beast or Draconid. Now Agile as every other Unit (was Siege).
  • Aeromancy is now Aeromancer, a 4-power unit that Spawns Frost, Fog or Alzur's Thunder. Added Mage Tag. Removed Special and Spell Tags.
  • Necromancy: Removed Cursed Tag. Now also able to boost Golds.
  • Summoning Circle will copy spawned and summoned cards. Added Doomed Tag. Removed Doomed from ability section. Removed last card played from card preview.
  • Roach will be summoned by Gold Units exclusively (previously also Special cards). Now summoned after Gold card abilities are resolved.
  • Operator's power reduced from 7 to 5. Removed Draconid and added Doomed Tag. Removed Doomed from ability section.
  • Cleaver's power reduced from 9 to 7. Now deals 1 damage for each card in your hand.
  • Ocvist's power increased from 7 to 8. Removed Exhausted Ocvist Token.
  • Cyprian Wiley now Weakens a unit by 4. No longer destroys face-down Ambush units. Now Agile as every other Unit (was Siege).
  • Johnny's power increased from 8 to 9.
  • Sarah's power increased from 9 to 11.
  • Iris: Removed Agent Tag. Added Spying ability.
  • Dudu will destroy self if there is no enemy unit on the board.
  • King of Beggars: Removed Regressing ability. Now Agile as every other Unit (was Ranged). Removed Brave ability from the game.
  • Cow: Added Token Tag. Removed Doomed from the ability section.
  • Olgierd: Now Agile as every other Unit (was Melee).
  • Swallow Potion: Name change; Swallow. Now boosts by 10. Added Item Tag.
  • Crow's Eye: Removed the restriction of scaling to up to 10 damage.
  • Mardroeme: Name change; Mushrooms. Replaced Spores artwork with the one already used on Mushrooms and Mutagen. Added Alchemy Tag.
  • Spores: Replaced Spores artwork with the one already used by Mushrooms and Mutagen. The old one is now used on a standalone Spores card. Removed Doomed ability. Added Alchemy and Special Tags.
  • Clear Skies: Added Tactic and Special Tag. Removed Doomed ability.
  • Rally: Removed Doomed ability. Added Special Tag.
  • Bear: Removed Doomed ability.
  • Quen Sign has been removed from the game and replaced with Wyvern Shield.

Monsters

  • Unseen Elder Power changed from 5 to 4. Ability rework; Drain a unit by half. Removed Doomed and Stubborn from every Leader.
  • Dagon's power increased from 5 to 8. No longer spawns Frost. Removed Doomed and Stubborn from every Leader.
  • Eredin: Removed Doomed and Stubborn from every Leader.
  • Rabid Wolf: Name change: Wolf (was Rabid Wolf). Now Agile as every other Unit (was Melee). Added Token Tag. Removed Doomed from ability section.
  • Kayran Power changed from 4 to 6. Removed "If there is no eligible Unit, Boost self by 8." part of the ability.
  • Draug Power changed from 8 to 10. Ability rework; Resurrect units as 1-power Draugirs until you fill this unit's row. Replaced Specter with Cursed Tag.
  • Draugir: Replaced Soldier and Specter with Cursed and Token Tags. Removed the ability.
  • Old Speartip: Awake: Name change; Old Speartip. Transformed into a standalone unit (previously Old Speartip: Asleep token). Removed the passive ability.
  • Old Speartip: Asleep: Name change; Sleeping Giant. Sleeping Giant Power changed from 5 to 12. Ability rework; Strengthen all your Ogroid units by 1, wherever they are. Old Speartip: Awake became a separate card.
  • Monster Nest: A new Insectoid was added to Monster Nest - Barbegazi.
  • She-Troll of Vergen: Name change; She-Troll (was She-Troll of Vergen). She-Troll Power changed from 8 to 1. Will boost self by the consumed unit's base power (previously consumed without boosting).
  • Mourntart Power changed from 2 to 4. Removed Armor. The ability now triggers when played.
  • Abaya Power changed from 3 to 4. Now Agile as every other Unit (was Siege).
  • Morvudd: Now Agile as every other Unit (was Melee).
  • Nekurat: Now Agile as every other Unit (was Melee). Ability rework; Spawn Moonlight.
  • Crone: Whispess: Name change; Whispess. Now Agile as every other Unit (was Siege).
  • Crone: Weavess: Name change; Weavess. Now Agile as every other Unit (was Siege).
  • Crone: Brewess: Name change; Brewess. Now Agile as every other Unit (was Siege).
  • Nithral Power changed from 5 to 6.
  • Toad Prince Power changed from 5 to 6. Won't draw Special cards anymore.
  • Ifrit: Now Agile as every other Unit (was Siege).
  • Lesser Fire Elemental: Name change; Lesser Ifrit. Now Agile as every other Unit (was Melee). Removed Doomed from ability section. Added Token Tag.
  • Frightener Power changed from 12 to 13. Added Spying ability. Removed Agent Tag. Added Doomed Tag. Removed Doomed from ability section.
  • Arachas: Name change; Arachas Drone. Now Agile as every other Unit (was Ranged).
  • Slyzard: Doesn't affect Silver cards anymore.
  • Foglet: Won't be destroyed when Fog is removed. Won't Resurrect self anymore.
  • Nekker Power changed from 3 to 4. General change; Deathwish abilities no longer trigger at the end of the round. Now Agile as every other Unit (was Melee).
  • Harpy Power changed from 3 to 4. Won't deal damage anymore.
  • Ekimmara Power changed from 6 to 5. Ability rework; Drain a unit by 3.
  • Earth Elemental: Name change; D'ao. Now Agile as every other Unit (was Melee).
  • Lesser Earth Elemental: Name change; Lesser D'ao. Lesser D'ao Power changed from 2 to 4. Now Agile as every other Unit (was Melee). Added Token Tag. Removed Doomed from ability section.
  • Harpy Egg: Removed Doomed from ability section. Added Token Tag.
  • Wyvern Now deals 5 damage. Removed passive ability; (If you have any Draconids in your Hand, Strengthen self by 2.
  • Cockatrice Power changed from 7 to 6. Ability rework; Reset a unit.
  • Drowner: Can't move allies anymore.
  • Archespore Power changed from 5 to 7. Won't Heal itself anymore.
  • Wild Hunt Longship: Name change; Wild Hunt Drakkar (was Wild Hunt Longship). The boosts won't be removed when this card is destroyed.
  • Arachas Behemoth Power changed from 6 to 8. Removed Armor. No longer damages self, instead its ability can be repeated 3 times.
  • Ancient Foglet Power changed from 8 to 10. Will boost self on turn end (previously start).
  • Archgriffin Power changed from 8 to 10. Won't move bronze cards between graveyards.
  • Fiend Power changed from 8 to 11. Removed the ability.
  • Cyclops Power changed from 7 to 11. Now Agile as every other Unit (was Siege). No longer gains benefit from Deathwish units.

Skellige

  • Crach an Craite: Name change; Crach. Now Strengthens a unit by 2. Won't damage self and a unit it played anymore.
  • King Bran: Name change: Bran. Removed Doomed and Stubborn from every Leader. Removed Veteran ability.
  • Harald the Cripple's power increased from 5 to 6. Now splits 10 damage randomly between enemies on the opposite row.
  • Kambi: Removed Doomed ability and Agent Tag. Added Spying ability.
  • Hemdall's power increased from 16 to 20. Now Agile as every other Unit (was Melee). Added Token Tag. Replaced Doomed with Token ability.
  • Birna Bran's power increased from 3 to 6. Now able to choose Skellige Storm placement, instead of spawning it one the opposite row. Removed Veteran ability.
  • Ermion's power increased from 7 to 10. Added An Craite Tag.
  • Vabjorn's power increased from 10 to 11.
  • Hjalmar's power increased from 14 to 16.
  • Lord of Undvik: Added Token Tag. Replaced Doomed with Token ability. Lord of Undvik effect is now described as Deathwish. Clarified the tooltip.
  • Wild Boar of the Sea: The ability will trigger at the end of your turn, instead of start of your turn (immediately after being played).
  • Sigrdrifa now Resurrects a Bronze or Silver Clan unit. Now Agile as every other Unit (was Siege). Added Doomed Tag. Removed Doomed from ability section.
  • Gremist's power increased from 3 to 4. Now Agile as every other Unit (was Siege). Will Spawn Rain instead of Fog.
  • Draig Bon-Dhu's power increased from 5 to 6. Now Agile as every other Unit (was Siege).
  • Holger Blackhand now deals 6 damage instead of 5. Now Agile as every other Unit (was Siege).
  • Champion of Champions: Name change; Arena Champion. Power increased from 5 to 7. Now Duels a higher enemy.
  • Donar an Hindar: Name change; Donar. Now Agile as every other Unit (was Ranged).
  • Blueboy Lugos' power increased from 8 to 9. Now Agile as every other Unit (was Melee). Removed Veteran ability.
  • Svanrige's power increased from 7 to 9. Removed Veteran ability. Now Agile as every other Unit (was Siege).
  • Spectral Whale: Replaced Specter with Cursed Tag. Added Token Tag. Removed Agent Tag. Removed Doomed ability. The ability will trigger at the end of your turn, instead of start (immediately after being played).
  • Wilhelm & Wilfred: Added Token Tag. Replaced Doomed with Token ability.
  • Wilmar: Will Spawn a Bear, instead of playing a random Bronze Cursed Unit from the deck. Added Token Tag. Replaced Doomed with Token ability. Added Spying ability. Renamed Revenge with Deathwish, followed by "If it's your opponent's turn".
  • Morkvarg: Now Agile as every other Unit (was Melee). Added Beast Tag.
  • Jutta an Dimun: Name change; Jutta. Jutta Power increased from 12 to 13.
  • Udalryk's power increased from 12 to 13. Removed Agent and Officer Tags. Added Doomed Tag. Removed Doomed from ability section. Added Spying ability.
  • Clan Dimun Pirate Captain: Name change; Pirate Captain. Pirate Captain Power changed from 4 to 1. Ability rework; Play a Bronze Dimun unit from your deck.
  • Priestess of Freya can now only Resurrect Bronze Soldiers. Now Agile as every other Unit (was Siege). Removed Doomed from ability section. Added Heymaey and Doomed Tags.
  • Clan Drummond Shieldmaiden: Name change; Shieldmaiden. No longer deals damage. Instead, it Summons all copies of the unit. Now Agile as every other Unit (was Ranged). Removed Triptych illustrations.
  • Herbalist's power increased from 2 to 3. Now Agile as every other Unit (was Ranged). Removed Doomed ability. Added Heymaey Tag.
  • Queensguard: Now Agile as every other Unit (was Melee). Removed Triptych illustrations.
  • Clan an Craite Warcrier: Name change; Clan Warcrier. Clan Warcrier Power changed from 6 to 5. Will Boost a single ally by half its power, without them having to be damaged (previously boosted 2 damaged allies by half their power). Replaced Soldier with Support Tag.
  • Clan Brokvar Hunter: Name change; Clan Hunter. Will deal 5 (instead of 4) damage. Removed passive ability and Regressing along with it. Clan Hunter is now a Tuirseach unit. Replaced Brokvar with Tuirseach Tag.
  • Clan Tuirseach Axeman: Name change; Clan Axeman. Clan Axeman power increased from 5 to 6. Removed Veteran ability.
  • Light Longship's power increased from 5 to 7. Light Longship now boosts self instead of Strengthening. Removed Regressing ability.
  • War Longship now deals 2 damage to a random enemy when played.
  • Clan Tordarroch Armorsmith: Name change; Clan Armorsmith. Clan Armorsmith is now an An Craite unit. Replaced Tordarroch with An Craite Tag.
  • Clan Tuirseach Veteran: Name change; Clan Veteran. Now Strengthens all Tuirseach units by 1, wherever they are, including the graveyard. Removed Veteran ability. Replaced Soldier with Support Tag. Won't Strengthen in graveyard anymore.
  • Raging Berserker's power increased from 6 to 8. Removed Retaliation keyword from the game.
  • Raging Bear: Now Agile as every other Unit (was Melee).
  • Clan Heymaey Skald: Name change; Skald. Skald power increased from 5 to 8. Now boosts all allies from a Clan of your choice by 1.
  • Clan Tuirseach Skirmishers: Name change; Clan Skirmisher's power increased from 7 to 8. Now Agile as every other Unit (was Melee). Removed Veteran ability.
  • Clan Brokvar Archer: Name change; Clan Archer. Clan Archer is now a Tuirseach unit. Replaced Brokvar with Tuirseach Tag.
  • Clan Tordarroch Shieldsmith: Name change; Clan Shieldsmith. Clan Shieldsmith Power changed from 7 to 9. Clan Shieldsmith is now an An Craite unit. Replaced Tordarroch with An Craite Tag.
  • Clan Drummond Warmonger: Name change; Clan Warmonger. Clan Warmonger power increased from 7 to 8. Now Agile as every other Unit (was Ranged). Removed Veteran ability.
  • Savage Bear's power increased from 7 to 9. Now Agile as every other Unit (was Melee).
  • Berserker Marauder's power increased from 8 to 9. Will Boost self, instead of Strengthening. Won't damage self by 1. Removed Regressing from the game.
  • Gedyneith Flaminica: Name change; Flaminica. Flaminica power increased from 8 to 9. Added Heymaey Tag. Now Common (was Rare).
  • Clan Dimun Pirate: Name change; Clan Pirate. Clan Pirate power increased from 9 to 11.

Northern Realms

  • Henselt: Won't affect Support cards anymore. Removed Doomed and Stubborn from every Leader.
  • Foltest: Removed Doomed and Stubborn from every Leader.
  • Radovid: Removed Doomed and Stubborn from every Leader.
  • Vernon Roche Power changed from 7 to 3. Now deals 7 damage and, at the start of the game, adds a Blue Stripes Commando to your deck.
  • Priscilla Power changed from 6 to 3. Now boosts 5 random units by 3. Removed Timer. Removed Armor.
  • Dijkstra: Will play 2 random (instead of top 2) cards from your deck. Removed Officer Tag. Added Spying ability.
  • Shani: With the addition of Cursed Northern Realms units, Shani tooltip states she won't be able to resurrect them. Added Doomed Tag.
  • Keira Metz Will Spawn Alzur's Thunder instead of Aeromancy and Arachas Venom instead of Epidemic.
  • Bloody Baron Power changed from 6 to 9. Now boosts wherever it is and has lost the ability to move to the top of the deck.
  • Pavetta Power changed from 7 to 3. Removed Truce requirement.
  • Síle de Tansarville: Name change; Síle. Síle Power changed from 7 to 4. Now allows to play a Bronze or Silver special card (previously Bronze restricted). The order of playing cards has been reversed.
  • Dethmold Power changed from 3 to 4. Now Agile as every other Unit (was Siege).
  • Lubberkin Power changed from 6 to 5. Now Agile as every other Unit (was Ranged). Ability rework; Summon a Botchling.
  • Odrin Power changed from 5 to 8.
  • Nenneke Power changed from 9 to 10.
  • Botchling Power changed from 6 to 10. Now Agile as every other Unit (was Melee). Ability rework; Summon a Lubberkin.
  • Catapult: Name change; Foltest's Pride. Power changed from 6 to 10. Now Silver and Epic (was Bronze and Rare.) Ability rework; Damage an enemy by 2 and move it to the row above. Crewed: Repeat its ability. Its Bronze slot has been taken by Aedirnian Mauler.
  • Ves Power changed from 9 to 11. Now Swaps 2 cards (previously had a requirement for the 2nd and 3rd mulligan).
  • Trollololo: Armor value changed from 4 to 9. Doesn't generate armor each turn. Removed Soldier Tag.
  • Thaler Power changed from 11 to 13. Added Spying ability. Added Doomed Tag. Removed Doomed from ability section.
  • Reaver Scout: Now Agile as every other Unit (was Ranged). Replaced Soldier with Support Tag.
  • Temerian Drummer Power changed from 7 to 5. Ability rework; Boost an ally by 6.
  • Field Medic: Ability rework; Boost Soldier allies by 1.
  • Battering Ram Power changed from 7 to 6. Initial damage from 2 to 3.
  • Redanian Knight-Elect: Name change; Aspirant. Aspirant Power changed from 6 to 7. Will check for Armor on turn end.
  • Tridam Infantryman: Name change; Tridam Infantry. Power changedfrom 8 to 10. Armor value changed from 3 to 4. Removed passive ability.

Scoia'tael

  • Brouver Hoog: Name change; Brouver. Removed Doomed and Stubborn from every Leader.
  • Eithné: Removed Doomed and Stubborn from every Leader.
  • Francesca: Removed Doomed and Stubborn from every Leader.
  • Schirrú's power reduced from 10 to 4. Now Spawns Scorch or Epidemic.
  • Milva's power increased from 9 to 6. Will return both players' Highest Bronze or Silver to their deck, instead of hand. Removed Truce requirement.
  • Saskia's power increased from 10 to 11. Replaced Officer with Aedirn Tag.
  • Saesenthessis: Name change; Saskia: Destroyer. Added Aedirn Tag.
  • Barclay Els: Now Agile as every other Unit (was Siege).
  • Hattori: Added doomed tag and ability.
  • Ida Emean's power increased from 3 to 4. Will spawn Alzur instead of Overdose. Now Agile as every other Unit (was Siege).
  • Braenn's power increased from 5 to 6.
  • Aelirenn: Now Agile as every other Unit (was Ranged).
  • Malena's power increased from 4 to 7. Malena is now an Ambush card that flips over after 2 turns and Charms the Highest Bronze or Silver enemy with 5 power or less. Now Loyal only. Removed Double Agent Tag.
  • Yarpen Zigrin: Name change; Yarpen. Now Agile as every other Unit (was Siege).
  • Morenn's power increased from 7 to 9. Now able to damage Leaders. Will damage a unit after that unit's ability resolves.
  • Ele'yas' power increased from 8 to 10.
  • Yaevinn's power increased from 12 to 13.
  • Sage's power reduced from 3 to 2. Now Agile as every other Unit (was Siege).
  • Vrihedd Officer's power increased from 4 to 5. No longer boosts self by 5 if the swapped card was special.
  • Fireball Trap: Name change; Incinerating Trap. Added Token Tag, renamed Doomed with Token ability.
  • Dol Blathanna Archer: Name change; Elven Archer. Elven Archer's power increased from 6 to 7. Now also able to target allies.
  • Hawker Support's power increased from 6 to 7. Now Agile as every other Unit (was Siege).
  • Vrihedd Dragoon's power increased from 7 to 8. Now Agile as every other Unit (was Ranged). Will boost on turn end, instead of start. (immediately after being played).
  • Mahakam Guard's power increased from 6 to 9. Will Strengthen any ally by 3, instead of just Dwarves. Removed the boost ability for a non-Dwarf ally.
  • Commando Neophyte: Name change; Vrihedd Neophyte. Vrihedd Neophyte's power increased from 7 to 10. Now boosts 2 random units in your hand by 1.

Nilfgaard

  • John Calveit: Name change; Jan Calveit. Jan Calveit's power increased from 4 to 5. Removed Doomed and Stubborn from every Leader.
  • Emhyr var Emreis: Name change; Emhyr. Removed Doomed and Stubborn from every Leader.
  • Morvran Voorhis: Name change; Voorhis. Removed Doomed and Stubborn from every Leader.
  • Cahir's power reduced from 4 to 1. Now Resurrects a Leader. Removed Doomed from ability section. Removed Stubborn ability.
  • Letho of Gulet: Name change; Letho. Letho Power changed from 12 to 1. Now has Spying. Now Locks 2 units on a row and Drains all their power. Replaced Double Agent with Agent Tag. Now Disloyal only. No longer restricted to adjacent units.
  • Tibor Eggebracht: Name change; Tibor. Will boost self, instead of strengthening. Removed Regressing ability from the game.
  • Fringilla Vigo's power reduced from 6 to 1 and now has Spying. Now Disloyal only. Removed Double Agent Tag.
  • Ceallach: Now Agile as every other Unit (was Ranged).
  • Vanhemar's power increased from 3 to 4. Now Agile as every other Unit (was Siege).
  • Peter Saar Gwynleve: Name change; Peter Gwynleve. Peter Gwynleve's power increased from 5 to 6. Now Agile as every other Unit (was Melee).
  • Serrit now deals 7 damage instead of 6. Now Agile as every other Unit (was Melee).
  • Auckes' power increased from 5 to 7. No longer deals damage.
  • Fake Ciri: Name change; The Empress. The Empress' power increased from 6 to 8. Now Disloyal only. Now has a Deathwish ability that destroys the lowest unit on the row.
  • Sweers no longer Weakens self.
  • Albrich's power increased from 9 to 10. Now Agile as every other Unit (was Siege).
  • Assire var Anahid: Name change; Assire. Assire's power increased from 10 to 11. Now Agile as every other Unit (was Siege).
  • The Guardian now adds a single Lesser Guardian to the top of your opponent's deck when played. It no longer has Deathwish. Now Agile as every other Unit (was Melee).
  • Lesser Guardian: Now Agile as every other Unit (was Melee). Added Token Tag.
  • Cantarella's power increased from 11 to 13. Added Spying ability. Added Doomed Tag. Removed Doomed from the ability section. Will show 2 cards immediately as every other spy.
  • Assassin: Will deal 10 damage (previously damaged by a unit's base power, but no more than 10 - couldn't kill boosted units). Added Spying ability.
  • Vicovaro Medic: Now Agile as every other Unit (was Ranged). Added Doomed Tag. Removed Doomed from ability section.
  • Venendal Elite: Won't boost self by 1 for targeting a Revealed Special card anymore.
  • Alba Pikeman's power reduced from 4 to 3. Now Summons all copies of the unit.
  • Magne Division's power reduced from 7 to 3. Now plays a random Bronze Item from your deck.
  • Spotter's power increased from 4 to 5. Can no longer target Gold units.
  • Fire Scorpion's power reduced from 6 to 5. Fire Scorpion's damage increased from 4 to 5. Now Agile as every other Unit (was Siege).
  • Impera Enforcers no longer deal damage when played, but will deal 2 damage for each Spying enemy on the board.
  • Rot Tosser's power increased from 6 to 7. Now Agile as every other Unit (was Siege).
  • Cow Carcass: Removed Agent and Beast Tags. Added Token Tag. Added Spying ability. Removed Doomed from ability section.
  • Black Infantry Arbalest: Name change; Deithwen Arbalest. Deithwen Arbalest's power increased from 6 to 7. If the target has Spying, deals 6 damage instead (previously dealt 5 damage if you had any Soldiers in your hand.).
  • Nauzicaa Standard Bearer: Name change; Nauzicaa Sergeant. Nauzicaa Sergeant's power increased from 6 to 7. Replaced Support and Soldier with Officer Tags.
  • Mangonel now deals 2 damage to a random enemy when played.
  • Alba Armored Cavalry: Name change; Alba Cavalry. Alba Cavalry's power increased from 4 to 7. Now boosts self by 1 whenever an ally appears.
  • Nilfgaardian Standard Bearer: Name change; Standard Bearer. Standard Bearer's power increased from 7 to 8. Removed the deploy ability. Will boost an ally whenever you play a Soldier (previously only when you played a Soldier from your hand). Removed Support Tag.
  • Alba Spearmen: Name change; Alba Spearman. Alba Spearman's power increased from 8 to 10.
  • Infiltrator's power increased from 9 to 10. Replaced Soldier with Agent Tag.

New features

  • The deckbuilder and collection have been merged and reworked.
  • The matchmaking screen has had a UI overhaul.
  • The main menu has undergone some reorganization.
  • The mulligan screen has been reworked and updated.
  • The profile card selection screen has been reworked and updated.
  • Many tooltips have been changed to be more concise.
  • Many names have been shortened.
  • The trinkets menu has been partially reworked.
  • The tutorial has been updated to represent the current game more accurately.
  • Challenges have been updated to represent the current game more accurately.
  • Starter decks have been updated to represent the current game more accurately.
  • All units are now agile.
  • The tooltip UI has been updated.
  • Deathwish abilities no longer trigger at the end of the round.
  • AI and AI decks have seen significant changes in preparation for future content.
  • Over 100 new cards have been added to the game!
  • Many new visual effects have been added to the game.
  • In various choice menus your cards should now offer a blue highlight and the opponent's a red highlight.
  • You can now look in the graveyard during choice menus.
  • A new play slot has been added to the game to make it easier to see when various types of cards are being played.
  • Combat text has been added to the game.
  • Rewards for several seasons have been added to the trinkets menu.
  • There is now a limit of 9 units per row.
  • Card animations have changed significantly to make it easier to follow when cards are Discarded, Summoned, etc.
  • Leaders no longer Spawn a copy of themselves. Instead, they are played like normal units.
  • The Holiday Keg Pack has been added to the game.
  • The Midwinter Hunt event has been added to the game.
  • The Token category has been added to the game. Tokens are automatically removed from the game on entering the graveyard.
  • The reconnect system has been added to the game.

Game Fixes

  • Several crash / stability issues were addressed.

Unlisted

This section contains unlisted changes in the official patch notes.

  • Standard Bearer, Dwarven Agitator, Clan Warcrier and Aspirant have been given new voice lines (previously used placeholder ones).
  • Eskel: Pathfinder flavor text changed from "I'm a simple witcher, Wolf. Don't fight dragons, don't fraternize with kings and don't sleep with sorceresses..." to "Heard you panting from three miles away. Just didn't wanna give up that vantage point."
  • Vesemir: Mentor flavor text changed from "If you're to be hanged, ask for water. Anything can happen before they fetch it." to "Killing monsters is not something to be taken lightly. Ciri must understand that if she's to become one of us."
  • Lambert: Swordmaster flavor text changed from "Now that's the kind of negotiating I understand." to "Go teach your grandma to suck eggs."
  • The cards can now be manually discarded.
  • Triptych illustrations of Bronze cards have been removed, with the exception of Poor Infantry.
  • Improved Unseen Elder premium.
  • Clear Skies has a new sound effect.