Unlike other monsters, succubi and menads feel no desire to kill, do not crave human blood and usually do not, in fact, mean any harm at all. They are motivated by one thing and one thing only: an insatiable lust. They try in vain to slake this by engaging in sexual acts with any other humanoid species they encounter. While it must be admitted that their "victims" rarely put up much resistance, this does not mean succubi and menads do not present any danger: their never-ending advances, though pleasurable at first, have pushed more than one man to madness or even death.
If played on your opponent’s side, then after 2 turns, at the end of your turn, move the Highest other Unit on its row to your side.
- Note: For accurate card stats, see infobox to the right; the one below is for illustrative purposes only.
- See this subject on The Witcher wiki: Succubus
- Gwent Update: July 5, 2017 Patch: Succubus' Power changed from 6 to 5. Succubus will now trigger at the end of the turn.
- Gwent Update: May 24, 2017 Patch: Succubus Power changed from 7 to 6. Optionally Loyal. Added "Beast" Tag.
- Gwent Update: March 23, 2017 Patch: Succubus strength changed from 8 to 7.
- Gwent Update: Feb 20, 2017 Patch: Strength change from 10 to 8.; Will now place 'Agile' units on the opposite row upon moving them.
- Gwent Update: Feb 6, 2017 Patch: Added.